Shadowhearts Wiki
No edit summary
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
''For a more indepth article about the menu functions, please see; '''[[Debug Menu]]'''.''
 
''For a more indepth article about the menu functions, please see; '''[[Debug Menu]]'''.''
   
A meta-location included in [[Shadow Hearts: Covenant]] that is not available during the normal gameplay and can be reached only by using a cheat device (there are two known methods/codes to accomplish this).
+
A meta-location included in [[Shadow Hearts: Covenant]] that is not available during the normal gameplay and can be reached only by using a cheat device or by editing the game code.
   
It's present in all versions of the game. The area consists of a square floor floating in space and a save point.
+
Previously only thought to be accessable in the PAL release, via HEX editing it was later discovered to exist in all versions of the game. The area consists of a square floor floating in space and a save point.
   
By pressing the action button, the player can access an extensive menu system that allows for modifying game flags, warping to any location in the game, unlocking every item (including dummied out items), modifying party members data (their stats, names) etc. The menus are mostly in Japanese and many options cause the game to crash if not used correctly.
+
By pressing the action button, the player can access an extensive menu system that allows for modifying game flags, warping to any location in the game, unlocking every item (including dummied out items), modifying party members data (their stats, names) etc. The menus are mostly in Japanese, and some options cause the game to crash if not used correctly.
   
 
Attempting to save the game while being in this location also crashes the game, however it's presence strongly suggests that it may be possible to force it as a current location by hacking the game save, which is further supported by the fact that Debug Island appears as a normal location both in the warp and World Map editing menu (it's not on the locations list though).
   
  +
Curiously, the game allows the player to add [[Sea of Woods]] to the main locations list, however its name shows up as garbage data and any attempt to enter it (including warping inside) makes the game crash.
   
It can also be used to place [[Veronica Vera]] and [[Lenny Curtis]] into the party, the rest of the playable characters being from the regular versions, though their moves are sometimes, somewhat glitched.
+
Several features from the [[Director's Cut]] are present in the standard versions, including fully playable versions of [[Veronica Vera]] and [[Lenny Curtis]], encounters with all of the Director's Cut exclusive enemies, and unique equipment - although only the latter is fully translated.
   
  +
The presence of this translated text seems to imply that, at one time, it was being considered to include the Director's Cut material as standard for the PAL (and possibly US) market.
Attempting to save the game while being in this location also crashes the game, however it's presence strongly suggests that it may be possible to force it as a current location by hacking the game save, which is further supported by the fact that Debug Island appears as a normal location both in the warp and World Map editing menu (it's not on the locations list though). Curiously, the game allows the player to add [[Sea of Woods]] to the main locations list, however its name shows up as garbage data and any attempt to enter it (including warping inside) makes the game crash.
 
   
The reason for this data existing in the PAL version indicates that it was being considered to include the Director's Cut material as standard. This is not an unusual practice for PAL region games; having a much delayed release date to US and Japanese versions, allowing the developers to make modifications or additions that weren't in the original release.
+
This is not an unusual practice for PAL region games; having a much delayed release date to US and Japanese versions, allowing the developers to make modifications or additions that weren't in the original release - although on this occasion, this was not the case.
   
  +
Another Debug Island was also found to exist in the sequel, [[Shadow Hearts: From the New World]]. However, attempting to access this particular Debug Island will crash the game, as it appears the map data no longer exists in any versions.
It would also explain why the Director's Cut only exclusives, (the [[Stud Cards#Mr. Meiyuan|Meiyuan stud card]], Veronica and Lenny's gear, and Yuri's bonus weapon) were translated into English, despite not being accessable otherwise.
 
 
 
 
==Gallery==
 
==Gallery==
 
<gallery widths="157">
 
<gallery widths="157">
 
DSC_0002.JPG|World Map Location
 
DSC_0002.JPG|World Map Location
 
DSC_0005.JPG|Controlling Veronica
DSC_0004.JPG
 
DSC_0005.JPG|Controlling Veronica
 
 
DSC_0007.JPG|Controlling Kato
 
DSC_0007.JPG|Controlling Kato
  +
SHIIIDebug Island.jpg|The Debug Island warp point in FTNW
 
</gallery>
 
</gallery>
   
Line 30: Line 30:
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Shadow Hearts: Covenant locations]]
 
[[Category:Shadow Hearts: Covenant locations]]
  +
[[Category:Debug Mode]]

Revision as of 23:25, 1 January 2020

O 1

Debug Island

For a more indepth article about the menu functions, please see; Debug Menu.

A meta-location included in Shadow Hearts: Covenant that is not available during the normal gameplay and can be reached only by using a cheat device or by editing the game code.

Previously only thought to be accessable in the PAL release, via HEX editing it was later discovered to exist in all versions of the game. The area consists of a square floor floating in space and a save point.

By pressing the action button, the player can access an extensive menu system that allows for modifying game flags, warping to any location in the game, unlocking every item (including dummied out items), modifying party members data (their stats, names) etc. The menus are mostly in Japanese, and some options cause the game to crash if not used correctly.

Attempting to save the game while being in this location also crashes the game, however it's presence strongly suggests that it may be possible to force it as a current location by hacking the game save, which is further supported by the fact that Debug Island appears as a normal location both in the warp and World Map editing menu (it's not on the locations list though).

Curiously, the game allows the player to add Sea of Woods to the main locations list, however its name shows up as garbage data and any attempt to enter it (including warping inside) makes the game crash.

Several features from the Director's Cut are present in the standard versions, including fully playable versions of Veronica Vera and Lenny Curtis, encounters with all of the Director's Cut exclusive enemies, and unique equipment - although only the latter is fully translated.

The presence of this translated text seems to imply that, at one time, it was being considered to include the Director's Cut material as standard for the PAL (and possibly US) market.

This is not an unusual practice for PAL region games; having a much delayed release date to US and Japanese versions, allowing the developers to make modifications or additions that weren't in the original release - although on this occasion, this was not the case.

Another Debug Island was also found to exist in the sequel, Shadow Hearts: From the New World. However, attempting to access this particular Debug Island will crash the game, as it appears the map data no longer exists in any versions.

Gallery