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System of magic used in Shadow Hearts: From the New World.

There are twelve Stellar Charts modelled after the constellations of the Zodiac, each with individual spell nodes that can be modified to allow for a range of customization.

Both the spell nodes and charts can be found lying on the ground, in chests, or gained from talking to NPCs, sidequests, or beating certain bosses.

Stellar Mechanics[]

There are three types of stellar nodes:

  • Healing (Restorationnodelv1)
  • Support (Supportnodelv1)
  • Attack (Attacknodenonelementlv1).

Attack stellars come in the seven elements, defined by color. Stellars with specific colors can only fit in nodes of that color.

However, Non-elemental square nodes behave like wild cards that any element can fit. All stellars have a level from 1 to 4. Nodes have the same levels to fit these stellars. Any stellar of the same level or lower can fit into these nodes.

Additionally Attack nodes can benefit from an "Effect Up", which will raise their base damage by a certain percentage - Support and Healing nodes are unable to benefit from "Effect Up" - and all nodes can benefit from an "MP Cost", which decreases the base MP cost to use.

Stellar Charts come with preset node types, but Buigen is specialized in engraving charts to modify the spell nodes, their magic consumption, power, and elemental type.

His prices are fixed;

  • Changing a node type from Healing, Support, or Elemental is 500 cash. Changing any to a non elemental attack node is 2000 cash.
  • Increasing a node level from 1-2 is 500 cash, 2-3 is 1000, and 3-4 is 2000 cash; these prices are cumulative.
  • Adding an Effect Up from 0-10% is 1000 cash, 10-20% is 4000 cash; these prices are also cumulative.
  • Decreasing the MP Cost by 0-25% is 500 cash, 25-50% is 2000 cash; as with the previous these prices are cumulative.

Once modified, the node levels, Effect Ups, and MP Cost upgrades are permenant and unable to be changed further. The node type can still be changed at any time however.

Stellar Charts[]

Stellar Magic[]

Support[]

Healing[]

Attack (by type)[]

Fire Fire

Water Water

Wind Wind

Earth Earth

Light Light

Dark Dark

Non-Elemental None


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