It costs 32 Sanity Points to fuse with Ifrit.
Mid level spirit formed from a flaming soul and a fire demon. Its powers have been witnessed in many cultures under many different names.
|Warming||32 MP||Cures poison, paralysis, confusion, and petrification.|
|Ignition||27 MP||Raises Physical Attack by 30% to 36% for five turns.|
|Blaze||36 MP||Deals fire damage to all opponents.|
|Disembody||-||Cancel Fusion and return to Human form.|
An Ifrit (Arabic: عفاريت), Afrit, or Efreet are creatures of Middle Eastern folklore, mentioned in the Qu'ran and the One Thousand and One Nights, and associated with fire.
In Islam these jinns (origin of the word, Genie) are below the levels of angels and devils, but are very powerful and can be destructive - although they can be benevolent, they are said to be typically malicious in nature.
They are said to be created from the blood of a murder victim, and resemble ordinary humans - sometimes taking on the form of the murder victim, to enact revenge - but have a fiery appearance, and can emit flames from their mouths. They choose to live in the desolate wilderness, or caves.
Death Emperor | Charon | Czernobog | Raging Tiger | Mad Bull | Lobo | Man Dragon | Dragner | Egil | Inferno | Ifrit | Forron | Tornado | Icarus | Seravi | Heaven's Fiend | Baldo | Sandalphon | Amon | Seraphic Radiance
|Shadow Hearts: Covenant|
Vastitas | Sorm | Gaudion | Amnis | Mahrae | Veneficium | Karyl | Barbaria | Fides | Malakia | Grano | Libertis | Radeus | Puera | Miserati | Nox | Orexis | Somnion | Amon | Neo Amon | Dark Seraphim | Tsukiyomi | Jutendouji
|Shadow Hearts: From the New World|