Ifrit - Djinn of Ashes

Yuri's mid-level Fire fusion.

It can be gained by fighting fire elemental enemies to push the soul counter to level two, and fighting the Ifrit in the Graveyard.

It costs 32 Sanity Points to fuse with Ifrit.

Description[edit | edit source]

Mid level spirit formed from a flaming soul and a fire demon. Its powers have been witnessed in many cultures under many different names.

Stats[edit | edit source]

Element SP Cost STR VIT AGL INT POW LUC
Fire 32 +10 +11 +4 +8 +7 +8
P-ATK P-DEF P-HIT P-AVD Sp-ATK Sp-DEF Sp-HIT Sp-AVD
+10 +11 - +4% +8 +7 - +4%

Moveset[edit | edit source]

Element fire.gif Special Skills
Name MP Cost Description Image Ring
Warming 32 MP Cures poison, paralysis, confusion, and petrification. Ifritmove1.jpg IF01RING.jpg
Ignition 27 MP Raises Physical Attack by 30% to 36% for five turns. Ifritmove2.jpg IF02RING.jpg
Blaze 36 MP Deals fire damage to all opponents. Ifritmove3.jpg IF03RING.jpg


Other

Other
Name MP Cost Description Image
Disembody - Cancel Fusion and return to Human form. Disembody ifrit.jpg

Etymology[edit | edit source]

The Chief-Ifrit (black-skinned figure on the right), listens to his subordinate djinn.

An Ifrit (Arabic: عفاريت), Afrit, or Efreet are creatures of Middle Eastern folklore, mentioned in the Qu'ran and the One Thousand and One Nights, and associated with fire.

In Islam these jinns (origin of the word, Genie) are below the levels of angels and devils, but are very powerful and can be destructive - although they can be benevolent, they are said to be typically malicious in nature.

They are said to be created from the blood of a murder victim, and resemble ordinary humans - sometimes taking on the form of the murder victim, to enact revenge - but have a fiery appearance, and can emit flames from their mouths. They choose to live in the desolate wilderness, or caves.

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