Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements.
There are nine types of these attributes to be found in the game:
"Normal" - Non-elemental damage. No bonus damage.
"Fire" - Fire infused weapons. Bonus damage to water monsters.
"Water" - Water infused weapons. Bonus damage to fire monsters.
"Light" - Light infused weapons. Bonus damage to "undead" (dark) monsters, though all other monsters are healed.
"Dark" - Dark infused weapons. Bonus damage to light monsters.
"Air" - Wind infused weapons. Bonus damage to earth monsters.
"Earth" - Earth infused weapons. Bonus damage to Wind monsters.
The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters.
In addition, random-drop weapons may possess one of several additional properties;
"Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy.
"Paralysis Hit" - An attack may render an enemy unable to act.
"Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.
Weapon Types[edit | edit source]
Short Range Weapons[edit | edit source]
To use weapons of this type, the character must stand next to their opponent to attack them.
Medium Range Weapons[edit | edit source]
These weapons require that the character stands at least one square away from enemies to attack them.
Long Range Weapons[edit | edit source]
The player may attack from any distance. However, if an ally is in the direct firing path, the enemy will be unable to be targeted.
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