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Weapons in [[Koudelka (game)|Koudelka]] have elemental attributes, which deal more damage (or heal) enemies with certain elements. |
Weapons in [[Koudelka (game)|Koudelka]] have elemental attributes, which deal more damage (or heal) enemies with certain elements. |
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+ | [[File:Kedwardshotgun.jpg|thumb|right]] |
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+ | "Normal" - [[Non-elemental]] damage. No bonus damage.<br /> |
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− | " |
+ | "Fire" - [[Fire]] infused weapons. Bonus damage to water monsters.<br /> |
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− | "Fire" - [[Fire]] infused weapons. Bonus damage to water monsters.<br> |
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+ | "Vital" - Weapons that drain the [[HP]] of enemies. |
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+ | The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters. |
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+ | In addition, random-drop weapons may possess one of several additional properties;<br /> |
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+ | "Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy.<br /> |
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+ | "Paralysis Hit" - An attack may render an enemy unable to act.<br /> |
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+ | "Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.<br /> |
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==Weapon Types== |
==Weapon Types== |
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− | ===Short Range Weapons=== |
+ | ===Short Range Weapons=== |
+ | [[File:Kcloserange.jpg|thumb||70px|Fighting at close-range]] |
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To use weapons of this type, the character must stand next to their opponent to attack them. |
To use weapons of this type, the character must stand next to their opponent to attack them. |
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− | [[Koudelka Knuckledusters|Knuckles]]<br> |
+ | [[File:Kfistlogo.png|15px]] [[Koudelka Knuckledusters|Knuckles]]<br /> |
− | [[Koudelka Knives|Knives]]<br> |
+ | [[File:Kkniveslogo.png|15px]] [[Koudelka Knives|Knives]]<br /> |
− | [[Koudelka Swords|Swords]]<br> |
+ | [[File:Kswords1.png|15px]] [[Koudelka Swords|Swords]]<br /> |
− | [[Koudelka Clubs|Clubs]]<br> |
+ | [[File:Kclubicon.png|15px]] [[Koudelka Clubs|Clubs]]<br /> |
− | [[Koudelka Axes|Axes]]<br> |
+ | [[File:Kaxelogo.png|15px]] [[Koudelka Axes|Axes]]<br /> |
− | ===Medium Range Weapons=== |
+ | ===Medium Range Weapons=== |
+ | [[File:Kmidrange.jpg|thumb|70px|Fighting at mid-range]] |
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These weapons require that the character stands at least one square away from enemies to attack them. |
These weapons require that the character stands at least one square away from enemies to attack them. |
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− | [[Koudelka Spears|Spears]]<br> |
+ | [[File:Kspearlogo.png|15px]] [[Koudelka Spears|Spears]]<br /> |
+ | |||
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+ | [[File:Kfarrange.jpg|thumb|70px|Fighting at long-range]] |
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+ | The player may attack from any distance. However, if an ally is in the direct firing path, the enemy will be unable to be targeted. |
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− | The player may attack from any distance. |
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+ | {{KGAME}} |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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− | [[Category:Koudelka]] |
+ | [[Category:Koudelka Valuables]] |
Revision as of 23:17, 11 August 2018
Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements.
There are nine types of these attributes to be found in the game:
"Normal" - Non-elemental damage. No bonus damage.
"Fire" - Fire infused weapons. Bonus damage to water monsters.
"Water" - Water infused weapons. Bonus damage to fire monsters.
"Light" - Light infused weapons. Bonus damage to "undead" (dark) monsters, though all other monsters are healed.
"Dark" - Dark infused weapons. Bonus damage to light monsters.
"Air" - Wind infused weapons. Bonus damage to earth monsters.
"Earth" - Earth infused weapons. Bonus damage to Wind monsters.
"Mystic" - Weapons that drain the MP of enemies.
"Vital" - Weapons that drain the HP of enemies.
The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters.
In addition, random-drop weapons may possess one of several additional properties;
"Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy.
"Paralysis Hit" - An attack may render an enemy unable to act.
"Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.
Weapon Types
Short Range Weapons
To use weapons of this type, the character must stand next to their opponent to attack them.
Knuckles
Knives
Swords
Clubs
Axes
Medium Range Weapons
These weapons require that the character stands at least one square away from enemies to attack them.
Long Range Weapons
The player may attack from any distance. However, if an ally is in the direct firing path, the enemy will be unable to be targeted.
Characters |
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Playable Characters |
Koudelka Iasant - Edward Plunkett - Father James O' Flaherty |
Non-playable characters |
Patrick Heyworth - Elaine Heyworth - Ogden Hartman - Bessy Hartman - Charlotte D'Lota Roger Bacon - Alias - The Creature |
Locations |
Nemeton Monastery Grounds |
Caretaker's Quarters - Dungeon - Prison - Underground Shrine - Storage Room - Library - Archives - Church Nave Inner Grounds - Underground Passage - Nemeton Graveyard - Charlotte's Cell - Patrick's Quarters - Vestry - Church Bell Tower Spire |
Terms |
Émigré Manuscript - Saint Daniel - The Formors - SS Princess Alice - Guard's Diary - Old Letter - Sophia's Letters Patrick's Memo - Research Notes |
Music |
Requiem - Ubi Caritas Et Amor - Koudelka OST - The Music of Koudelka |
Archives |
Valuables - Items - Magic - Bosses - Enemies - Weapons - Accessories - Armour - Elements Drama CD (Transcript) - Novel - Translation - Game Script - Wallpaper |