Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements.

Kedwardshotgun.jpg

There are nine types of these attributes to be found in the game:

"Normal" - Non-elemental damage. No bonus damage.

"Fire" - Fire infused weapons. Bonus damage to water monsters.
"Water" - Water infused weapons. Bonus damage to fire monsters.
"Light" - Light infused weapons. Bonus damage to "undead" (dark) monsters, though all other monsters are healed.
"Dark" - Dark infused weapons. Bonus damage to light monsters.
"Air" - Wind infused weapons. Bonus damage to earth monsters.
"Earth" - Earth infused weapons. Bonus damage to Wind monsters.

"Mystic" - Weapons that drain the MP of enemies.
"Vital" - Weapons that drain the HP of enemies.

The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters.

In addition, random-drop weapons may possess one of several additional properties;

"Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy.
"Paralysis Hit" - An attack may render an enemy unable to act.
"Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.

Weapon Types[edit | edit source]

Short Range Weapons[edit | edit source]

Fighting at close-range

To use weapons of this type, the character must stand next to their opponent to attack them.

Kfistlogo.png Knuckles
Kkniveslogo.png Knives
Kswords1.png Swords
Kclubicon.png Clubs
Kaxelogo.png Axes

Medium Range Weapons[edit | edit source]

Fighting at mid-range

These weapons require that the character stands at least one square away from enemies to attack them.

Kspearlogo.png Spears

Long Range Weapons[edit | edit source]

Fighting at long-range

The player may attack from any distance. However, if an ally is in the direct firing path, the enemy will be unable to be targeted.

Ksmallguns.png Guns
Kcrossbowlogo.png Crossbows

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