Yeah I've never seen it either, it's not on youtube or anything (With your permission though, I'd like to fix that)
I'm trying to dig through FtNW for any signs of that stuff but it seems like the game was thouroughly scrubbed. Even tried seeing if Brooklyn just cut off that area you see in the trailer, but no luck on that, per my screenshot to the right lol.
Dammit, I know they had to scrub it since this game was just one disc, but they couldn;t throw me ONE SINGLE BONE HERE???
That's a shame - it's like their debug mode. Might be something in the first Japanese release, maybe? There's a whole year between the JPN and US release, and that might have retained something. Not too confidant in that though.
It's a damn shame, since some of those areas looked pretty neat and detailed, only to get trashed.
I managed to find a very limited debug mode for SH1, incidentially - Harada World (Map code: VA_11_0e) - while trying to find a way to rip the backgrounds for the game (not really been successful in that however - if you could offer any advice on that for SH1, and or Koudelka, I'd be very greatful).
It's a few warp points, story triggers, party select, and about 15 battles (a few bosses and a few trash mobs - the selection seems pretty random) It's also in the JPN version, although there's zero difference aside from moving some of the warp areas to their own sub menu, and actually labelling the map areas (the US/PAL version just uses the internal map codes). Not found anything too interesting in there, aside from 3 battle maps that I think were used for testing purposes, and possibly an earlier version of the train carriage battle area.
Been playing around with SHII, figured out some chicken#!@% way to manipulate the games library, if only a little bit.
Here's all the portraits in the demo that are in values 00-100. I'll look up to 255, past that there shouldn;t be anything. There's no early versions of anything sadly, but a LOT of placeholders. Maybe you'll find something.
Neat! Always enjoy your black magic in getting these things working Lol
At a quick glance, there doesn't seem to be anything drastically previously unknown. Few absences, but they might be in the other values.
009 Grand Papillon
022 TS Lawrence
025 General Heinmann
027 Granny Lot
029 Yoshiko Kawashima (guessing this is the Hsien-Hsi one)
030 Foreign Minister
031 Naniwa Kawashima
056 Tsar Nicholas
057 Empress Alexandra
059 Astaroth Nicolai
060 Asomdeus Raasputin
074 Lt. Col Terada
Yep, that list is consistant with the model list in the final game. I should have looked a bit further though because just after 100 are the wolves for the bout. Beyond that there's Gama as Great Question, but I don't think there's anything else that should have portraits. (Unless Garan has one, I can;t remember)
I might make a few pages with lists of internal files, just for reference.
This is an incredibly minor thing I discovered while messing with FTNW, but I figured I'd show you anyways.
This message shows up if you try to enter the world map if there are no viable options to select. It's likely just telling you that something's wrong and there's no place for you to go if you proceed.
The three selectable options A), don't do anything, B) Make a single option viable (In my case it was Times Square but I dunno if thats just because thats where I tested it) or C) Unlock everything for travel.
Curiously it doesn't show up in the English versions of the game.
Scratch that, it does. It's possible that this only exists if you try to exit via Times Square. Experimenting now.
Scratch THAT, it only appears in a few areas. Seems like the second option will freeze the game anywhere but Times Square though.
So I saw that you dug into the first games code and noticed Kawashima amoung the playable characters list. Well, I did some digging, and it turns out there was quite a big of effort put into her as a playable character!
As far as I can tell, she has a complete set of animations, except for a proper looping animation for after her victory pose (she glitches out after her victory pose as a result, but the game progresses fine)
Like Hyuga, she doesn't properly work within the game menu. Her special ability is an unselectable Fusion, though if this is programed like SHII, she might just be configured to use Yuri's skillset at the moment, I need to look into it.
Holy shit dude that's fucking awesome! Yeah I started looking through the hex of the games to see if there was anything major in there.
At some point would you be able to record some footage of her animations? If you're not busy - or (and I have a feeling it's not going to be simple for an idiot like me lol) is there a way I can replicate it? (I'm guessing coding - oh dear lol)
But yeah! There's not much to show, but I can do a video later today of her against Albert in the beginning. As for replicating it, I just used a memory editor to alter the party while the games running. I'd send you a save file but unfortunatly it doesn;t work when loading lol.
Also lol at her melting into a puddle during her victory pose
Does make me wonder where she was going to be used; there is a scene near the end of the first half of the game where Yuri has to save her from some soldiers in the hotel. Maybe something like that? Very curious.
I asked the director about it on twitter, this was his response . His english is a bit broken so I'm not entirely sure what to make of it, but I think he's saying that Yoshiko's relationship with Yuri changed during development, and her being playable didn't work the way it intended.
They are. Everything about her was left as default with the exception of stats (which everything defaulted to 1, making her pretty useless)
Speaking of, I also confirmed that the skillset characters use are indeed determined by a value, so while she has the option for Fusion, it's likely just because she has nothing set, so fusion is the default.
There's a few things, like item names, enemy names, ect, are 18 characters, which is plenty to work with, since I can just use what the english translation gave us. Stuff like dialog however. depends on the length of the original, basicly I have double the english characters that the japanese line had, for each line. So if it was three characters, I have 6. 15 characters, I have 30 and so on.
Which is actually not that much. It's actually why the characters names in dialog are white instead of the inteded green, I can;t get all the names in there properly without getting rid of the formatting that changed the color.
For example, レニ is two characters. But the english name, Lenny, is five. So If the line is just "レニ", with no punctuation or annything, I can only get "Lenn" in there. I had to free up space by getting rid of the "%t0%p4" before it, which is the code to change the text color, and free up six more characters.
No problem, thank you. Yeah the character pages are in line for a revamp - and that means getting rid of fanart - that's been on the backburner while trying to update the monster pages (and stats), and getting rips of the images used for the items and equipment.
The rips have all been done (assuming I've not missed any items - or dummied content), and just got the Koudelka enemy pages to finish revamping.
The ingame music will be awesome, if you can get it :)
gladly to help out with the in-game music, I heard if you post a youtube video it would be deleted, so leave the music to me and I'll try to find some 1080p videos of the first game and take screenshots, besides I suck with psx2 emulator, maybe we can work together in the near future
Great work here I'm glad to see this wikia is still alive and thriving!
Koudelka is one of my favourite games ever. I don't like the others as much but I'm still curious about one thing: what exactly is Idar Flamme? I recall it is a place that acts somewhat like a living organism, can you shed some light on this?
It's the place Rasputin summons when he calls upon his soul pact with Asmodeus.
In the game narrative it appears to be his palace, and it is bio-mechanical, and Giger-esque in design. And yeah, some of the enemies are the "immune system" of the place.
It feels very similar to the first Shadow Hearts Neamto Float - the end dungeon, which was also a weird bio-mechanical thing, but that is explictly given a purpose in that game (as a beacon for the Meta God).
Anastasia makes a comment that it's like a castle from a fairy tale she knows, but I've not been able to find out if it's an actual reference to anything. Same name in Japanese as well - and all the references point back to Shadow Hearts.
May I ask one more question? I noticed that embedded in King Tamacoss' body there are small cherub-like creatures, maybe because the boss is an amalgamation of spirits. The thing is, these critters have a metallic pillar where their head should be. Is it an allegory of something or it's just the japanese passion for warping angelic things? (the best are those in Fairy Tail btw)
Ok, last "last question": any suggestion on how I can play Koudelka on pc? I was wandering if there is some fan-made version or a good emulator for it, I loved this game and I would gladly screenshot the both bosses and monsters, their abilities and all the environments too.
So I still need to shift through armors and accessories, but in the dropbox I linked to earlier posted a bunch of screenshots of items that aren't supposed to appear in the demo, some more complete than others. There's only one that I don't reconize at all so far.
Feel free to take a look, I'm gonna try to sort out of any of them actually work or not at some point.
I do have a copy - but I'm having trouble getting it to recognise my save files at the moment - so I can't actually get access to it ATM - which is annoying as all hell, as it's also not letting me boot up FTNW either.
Thankfully for that one I had a load of save states it can work from. Sorry - if I fix it in the mean time, I'll let you know.
gaaaah how dare you keep that from meeeeee. I've been wanting to see this demo for so looong. I just randomly saw it on Ebay yesterday and had to pick it up. And the DX edition. It was a pricey day yesterday.
There might be some stuff hidden in the code, though I'm not sure how much I could actuall get to. One thing i've already noticed is that it's a blue CD-ROM disc instead of a DVD, which only holds about 200-300 mb of data, Compared to the full came which is 3-4 GB on a single disc.
Still though, I am super exited and hope it gets here.soon, I wanna rip it to shreds. All i've ever been able to find on this demo is some super shitty screenshots.
Now if I can juust get my hands on those art books...
It's more a case of trying to methodically upload this shit, and update the site - there's so much stuff, and stuff to try to translate, and character pages and everything else, and weird little shit that I stumble across, or hasn't been known in English previously. Like the demos.
I've probably got about as much as is possible to get without owning the Shadow Hearts pachinko machines, but that's been accumlated slowly over the last 10 or so years; the guide books, and other media. The art books were a bargin - I found both for £30 - (about $40-5?).
It's not all of the art books contents, just the stuff I've currently scanned. That's the problem of having hundreds of images, texture rips, screenshots, scans, and all the rest. It's trying to figure out priorities :V
...There was a Pachinko machine? That seems incredibly unneccecary. But if you ever find it, gimmie a shout, I'd like to chip in whatever I can to get some info from that.
AAAAAAAAA These are so cool! I'm actually trying to get my hands on the artbook, Mangas, and FTNW Deluxe version within the next few months, probably conce I see whats leftover from my trip to Paris. Until then though these are really cool to look at! Thanks!
I'll update the site a bit with the demo stuff once it arrives. Which is hopefully soon...guy has me worried. If he's shipped it than he hasn't updated the listed to say so >_> If it's not here within the week I'ma be mad.
It's just the standard JP non-DC version, so I don;t think there's much to be had there. Strangly, it doesn;t seem to actually come with the Neck Tag as the Shadow Hearts II page says. Just the coasters and Anne's Cross. I'll take some better pictures once I get an SD card for my camera.
Forgive me if you already know all this, since I don;t now if you have the DX version or not. Here's what that promotional DVD had to offer:
The first section serves as a preview of the games soundtrack. It have five tracks: "The Three Karma", "Deep in Coma", "Death is the Great Leveler ", "Dear, My Dressmaker" and "OohLaLa!".
Of note is that The Three Karma is an edit made specificly for the DVD. While is is just the soundtrack version of the track, there's a two minute long extendtion in the beginning of the track I never heard before. I'll upload it when given the chance.
Each one has a montage of various scenes and gameplay displaying with the tracks, with the exception of OohLaLa!, which has the Lucia/Joachim/Anastasia dance sequence we already knew about.
The second section has interviews with Hiroki Takahashi, Chie Sawaguchi, Miki Nagasawa, Nobuki Kanemitsu, and Tatsuta Gasyuin. Aka, the voice actors for Yuri, Alice, Karin, Kato, and Roger. I'll upload once I figure out how to rip them. Note: They don't have subtitles, japanese or otherwise, so I'm not sure how that will affect your translating ability.
The third section contains two videos: A music video for Getsurenka (Love Moon Flower) which features shots of the singer and sever FMV sequences I've only ever seen in screenshots. The second has an interview with the singer.
The final section of the DVD has several 15 second and 30 second TV spots.
VLC media player has the ability to rip videos, IIRC.
Unfortunately, my (very limited) translation ability is limited to text.
I do have the DX, but it's just the game and bonus dvd - I didn't get any of the goodies with it. I've got the demos for the other games too (and one of Koudelka!) - which, what I'll try to do is do an iso dump or something and share them with you.
I'll have to check exactly what I've got that's SH related - problem is literally having so much content to try to tackle in the mean time lol
One of the reasons I started doing the translation lists is because I'm drawing info so much from the JP guides, it's easier to have a reference that's quick to hand (and also full of interesting little differences and creative localisation choices).
Thanks for the link - I'll keep it bookmarked :)
Quick thing, can you rememeber when you were diving in to the debug room, what where the English names for the DX only enemies in there? Sorry, just for the translation thing is all.
Oooh if you can ISO Dump the Demo for SHII That'd be great. Guy finally messaged me back today and says it hasn;t shipped yet because he just got back from his trip to japan. So it'll be a few weeks. No pressure though. In the meantime I'll try to rip those videos of the bonus DVD today.
Anywhoo here's the enemy list from the US version. I think this is all of them. Before the 7 Gods was the Peach Bat and after the last it starts going into Items. Just a quick note: Skill names used by these enemies that are exclusive to them don't have names in the English verion. They were just removed entirely from what I see. If they're accessed in game they're just "Unknown", ala Veronica's skills.
7 Gods of Luck....Rasetsu...........Futsutachi........Itsumade..........Hosojin...........Tsunemoto Bug.....Nuckelavee........Amphisbaena.......Luvar.............Baphemetous.
Edit: DVD has been ripped! You can find them all in the link. Luckily they're all fairly small files.
That's neat as fuck - shame FtNW doesn't seem to work as well.
Dunno if you'd be able to find it - it'd probably be an NPC model, but if you get a moment, could you see if you could find the young Lady and young awaker Johnny models? I've managed to rip the textures from the ingame cinematic they're from and they actually have differences that you can't see at all normally - I just wonder if they had static models associated with the textures is all.
If not that's fine. I'm just curious is all. Keep up the good work :D