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  • Had to take a temporary hiatus with regard to pandemic stuff, now I'm back in action baby, yeah. 0001 (talk) 19:25, May 31, 2020 (UTC)

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    • A FANDOM user
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  • Where in the WORLD did you find those early FtNW trailers?! I wanna seeeee

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    • Found them on a disc in the Shadow Hearts: From the New World Deluxe Pack - had it for ages (and got some scans and stuff), but realised I never opened the DVD that came with it.

      Watched it, and was obviously "Holy shit I've literally never seen this before".

      Have uploaded it here :) https://streamable.com/s/q9ef7/oealss

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    • Yeah I've never seen it either, it's not on youtube or anything (With your permission though, I'd like to fix that)

      Brooklyn Test


      I'm trying to dig through FtNW for any signs of that stuff but it seems like the game was thouroughly scrubbed. Even tried seeing if Brooklyn just cut off that area you see in the trailer, but no luck on that, per my screenshot to the right lol.

      Dammit, I know they had to scrub it since this game was just one disc, but they couldn;t throw me ONE SINGLE BONE HERE???

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    • Go for it dude! You're more than welcome :D

      That's a shame - it's like their debug mode. Might be something in the first Japanese release, maybe? There's a whole year between the JPN and US release, and that might have retained something. Not too confidant in that though.

      It's a damn shame, since some of those areas looked pretty neat and detailed, only to get trashed.

      I managed to find a very limited debug mode for SH1, incidentially - Harada World (Map code: VA_11_0e) - while trying to find a way to rip the backgrounds for the game (not really been successful in that however - if you could offer any advice on that for SH1, and or Koudelka, I'd be very greatful).

      It's a few warp points, story triggers, party select, and about 15 battles (a few bosses and a few trash mobs - the selection seems pretty random) It's also in the JPN version, although there's zero difference aside from moving some of the warp areas to their own sub menu, and actually labelling the map areas (the US/PAL version just uses the internal map codes). Not found anything too interesting in there, aside from 3 battle maps that I think were used for testing purposes, and possibly an earlier version of the train carriage battle area.

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    • A FANDOM user
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  • still working on the music as we speak and I found something that might catch your eye while I do this too :)

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  • Been playing around with SHII, figured out some chicken#!@% way to manipulate the games library, if only a little bit.

    Here's all the portraits in the demo that are in values 00-100. I'll look up to 255, past that there shouldn;t be anything. There's no early versions of anything sadly, but a LOT of placeholders. Maybe you'll find something.
    Shadowheartsdemoportraits
     
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    • Neat! Always enjoy your black magic in getting these things working Lol

      At a quick glance, there doesn't seem to be anything drastically previously unknown. Few absences, but they might be in the other values.

      009 Grand Papillon
      017 Albert
      020 Rasputin
      022 TS Lawrence
      023 Roger
      024 Jovis
      025 General Heinmann
      026 Jeanne
      027 Granny Lot
      028 Yuma
      029 Yoshiko Kawashima (guessing this is the Hsien-Hsi one)
      030 Foreign Minister
      031 Naniwa Kawashima
      032 Saki
      052 Gama
      053 Ernest
      056 Tsar Nicholas
      057 Empress Alexandra
      058 Alexi
      059 Astaroth Nicolai
      060 Asomdeus Raasputin
      074 Lt. Col Terada

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    • Yep, that list is consistant with the model list in the final game. I should have looked a bit further though because just after 100 are the wolves for the bout. Beyond that there's Gama as Great Question, but I don't think there's anything else that should have portraits. (Unless Garan has one, I can;t remember)

      I might make a few pages with lists of internal files, just for reference. 

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    • A FANDOM user
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  • This is an incredibly minor thing I discovered while messing with FTNW, but I figured I'd show you anyways.

    This message shows up if you try to enter the world map if there are no viable options to select. It's likely just telling you that something's wrong and there's no place for you to go if you proceed.

    The three selectable options A), don't do anything, B) Make a single option viable (In my case it was Times Square but I dunno if thats just because thats where I tested it) or C) Unlock everything for travel.

    Curiously it doesn't show up in the English versions of the game.

    Scratch that, it does. It's possible that this only exists if you try to exit via Times Square. Experimenting now.

    Scratch THAT, it only appears in a few areas. Seems like the second option will freeze the game anywhere but Times Square though.

    Ftnwhiddenmessage
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    • Another nice find dude. :D

      By the looks of things it's was a way to get into the debug mode - which IIRC, doesn't exist anymore. Or at least isn't easily asscessable.

      FTNW Hidden Message

      Probably not the most accurate translation, (some context I'm probably missing) but seems close enough.

      I've not really looked at FTNW through HEX to see if there's anything obviously unused - item names and stuff - have found a list of the titles of the ingame scores, but not much else ATM.

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    • A FANDOM user
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  • So I saw that you dug into the first games code and noticed Kawashima amoung the playable characters list. Well, I did some digging, and it turns out there was quite a big of effort put into her as a playable character!
    SH PLAYABLE KAWASHIMA

    As far as I can tell, she has a complete set of animations, except for a proper looping animation for after her victory pose (she glitches out after her victory pose as a result, but the game progresses fine)



    Like Hyuga, she doesn't properly work within the game menu. Her special ability is an unselectable Fusion, though if this is programed like SHII, she might just be configured to use Yuri's skillset at the moment, I need to look into it.

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    • I get ya. :)

      Maybe something like; "Are you injured? Fatigued? “In the hour of need, leave it to, uh, me-ed?"

      How much space are you working with? About 40ish characters per line?

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    • There's a few things, like item names, enemy names, ect, are 18 characters, which is plenty to work with, since I can just use what the english translation gave us. Stuff like dialog however. depends on the length of the original, basicly I have double the english characters that the japanese line had, for each line. So if it was three characters, I have 6. 15 characters, I have 30 and so on.

      Which is actually not that much. It's actually why the characters names in dialog are white instead of the inteded green, I can;t get all the names in there properly without getting rid of the formatting that changed the color.

      For example, レニ is two characters. But the english name, Lenny, is five. So If the line is just "レニ", with no punctuation or annything, I can only get "Lenn" in there. I had to free up space by getting rid of the "%t0%p4" before it, which is the code to change the text color, and free up six more characters.

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    • A FANDOM user
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  • I can update the in-game music from the game series, I only have Shadow hearts music, but I can find Parts II and III to update music :) let me know

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    • Sure man, everything helps :)

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    • thanks 001, glad to be helpful, I noticed the Mask of deaths of Yuri's are from deviantart, the artist would not like that. but yea. I'll see what I can do with the music. I'll keep you posted

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    • No problem, thank you. Yeah the character pages are in line for a revamp - and that means getting rid of fanart - that's been on the backburner while trying to update the monster pages (and stats), and getting rips of the images used for the items and equipment.

      The rips have all been done (assuming I've not missed any items - or dummied content), and just got the Koudelka enemy pages to finish revamping.

      The ingame music will be awesome, if you can get it :)

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    • gladly to help out with the in-game music, I heard if you post a youtube video it would be deleted, so leave the music to me and I'll try to find some 1080p videos of the first game and take screenshots, besides I suck with psx2 emulator, maybe we can work together in the near future

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    • A FANDOM user
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  • Great work here I'm glad to see this wikia is still alive and thriving!

    Koudelka is one of my favourite games ever. I don't like the others as much but I'm still curious about one thing: what exactly is Idar Flamme? I recall it is a place that acts somewhat like a living organism, can you shed some light on this?

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    • Emulation is the only way to play it on PC at this moment in time.

      Someone edited the Koudelka main page to say that GOG or similar was looking to do an official PC port, but nothing ever came of it.

      Yeah, emulation is the best bet - I use ePSXe which runs pretty well, although there is occasional slow down in some battles.

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    • Ok, thank you very much. I'm going to party hard when I'll (hopefully) finally see Koudleka, Parasite Eve 2 and Legend of Legaia 1 for pc, so many masterpieces

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    • A FANDOM user
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  • Yo.

    So I still need to shift through armors and accessories, but in the dropbox I linked to earlier posted a bunch of screenshots of items that aren't supposed to appear in the demo, some more complete than others. There's only one that I don't reconize at all so far.

    Feel free to take a look, I'm gonna try to sort out of any of them actually work or not at some point.

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    • "デザイーは時として, 椴能性を殺し, インパクトを追つてしまうこともある. そのリスクを背負うことを覚悟した本揚の洒落者だけがこのドレスを身につけることが誅されるの."

      Something like "Designers sometimes get rid of the functional, and go for something bold and impactful. Only those who are ready enough to take the risk, may bre honoured to wear this dress."

      Something along those lines anyway :)

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    • Also, forgot to thank you for this one. Thanks a bunch!

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    • A FANDOM user
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  • Dengarde SIIDemo
    ...So this happened today
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    • As promised! :D

      https://we.tl/mQc51urd6w

      Also thanks for the info! And the clips!

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    • Not gonna lie, I squealed a little when I saw this. Wasted no time diving right in. SO. Things I learned about the Demo:

      Dispite not actually being present in the Demo, Kurando, Anastasia, and Lucia are all present in the files. They seem to be using earlier models as well, as they seem to be a bit lower quality. 

      I'm not sure if it was just how I had them configured (Not correctly) but Anastasia and Kurando don't seem to have proper judgement rings, and crash if you attack. 

      The apes don't have their models present, but you can access their slots and portraits. They don't use an early version ala Karin and Yuri. 

      Thats all I got for now, I'm gonna keep looking around as I get the time.

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    • A FANDOM user
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