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''[[Shadow Hearts: Covenant]]'', Shadow Hearts' sequel, follows the bad ending of this game. However, the good ending of this game follows the good ending of Shadow Hearts: Covenant. In a developer's interview within the Japanese ''Shadow Hearts: Covenant'' guidebook that Yuri would go on to relive the events of the first game and save Alice's soul in the process, thus making both endings of ''Shadow Hearts'' canon.{{spoilerend}}
 
''[[Shadow Hearts: Covenant]]'', Shadow Hearts' sequel, follows the bad ending of this game. However, the good ending of this game follows the good ending of Shadow Hearts: Covenant. In a developer's interview within the Japanese ''Shadow Hearts: Covenant'' guidebook that Yuri would go on to relive the events of the first game and save Alice's soul in the process, thus making both endings of ''Shadow Hearts'' canon.{{spoilerend}}
 
==Development==
 
==Development==
The brainchild of Matsuzo Itakura (art director of ''Koudelka''), who succeeded [[Hiroki Kikuta]] as the president of Sacnoth, this game plays more similarly to standard console RPGs than ''Koudelka'' yet features some innovations that set it apart. It marks the introduction of the "Judgment Ring" system as well as Sanity Points, a somewhat [[Howard Lovecraft|Lovecraftian]] addition.
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The brainchild of Matsuzo Itakura (art director of ''Koudelka''), who succeeded [[Hiroki Kikuta]] as the president of Sacnoth, this game plays more similarly to standard console RPGs than ''Koudelka'' yet features some innovations that set it apart. It marks the introduction of the "Judgment Ring" system as well as Sanity Points, a somewhat [[H.P. Lovecraft|Lovecraftian]] addition.
   
 
==Demo Version==
 
==Demo Version==
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