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Prisinterior

Interior

Island fortress and prison, that housed Roger.

Before leaving for St Marguerite, Yuri and his friends get a key that opens a secret entrance into the island prison. Once there, a wolf will steal it and runs in a hole. At this point, the player takes control of Blanca and enters the hole.

To the left there is a wolf peddler that will sell different items. To the right, Blanca will catch up with the wolf. He will fight the stray wolf and retrieve the key. Then the player's party can progress forward.

At a certain point, everyone except Blanca gets captured by Sapientes Gladio and tortured by Veronica. Nicolai gets the Emigre Manuscript from Yuri and Lenny unwillingly searches for Blanca on his own accord. In the meantime, the player controls Blanca once more.

Priswoods

Island Woodland.

Go through the hole, and he will encounter Phillipe and fight him. After beating him, Phillipe will leave Blanca be and gives a paw print for the Wolf Bout card. At this point, Blanca must dodge the guards by hiding behind walls. Plus, he must tread carefully as some of the floors are littered with sticks that will snap and betray his presence.

If discovered, Blanca must fight the guards. Once he finds a ring of keys, he must find Yuri and the others. Eventually he must fight alone Oscar. Then he reaches their cells and frees them.

Now Yuri and his friends need to free Roger Bacon. One of the prisoners tells them that he is sealed in a certain room with a certain key. It can be made if the player finds a fountain pen, some wire, and an adhesive. Find those, bring them back to the keymaker, and he will make a key to open Roger's cell.

Once Yuri and the others reach Roger's cell, Lenny ambushes them by sending waves of Clawed Admirals. When those waves are defeated, Lenny changes into Godhand. Once Godhand is defeated, they free Roger and return him to Cannes

Fort of RegretsEdit

Fortressofregrets

In Disc 2, after The Vessel appears, if the player returns to St Marguerite Island, one of the prisoners says that everyone escaped after Yuri defeated the guards. And they heard howling beneath the prison. They discover a secret entrance and Karin borrows the lantern. Beyond that entrance is the Fort of Regrets.

Here ghosts of people with unfulfilled events in their lives linger here and must be assisted before they can cross over into the afterlife.

To progress further, Karin must help these souls.

  • Serge the Sailor - Give the Engagement Ring to Elderly Irene in Le Havre.
  • Darcy, Who Didn't Make It - Hand over Tissues.
  • Bitter Ludwig - Play three spins of the Lottery with him.
  • Crybaby Kazuma - Give the Ogress Mask to Japanophile Taylor in the Cathedral District.
  • Troubled Soldier - Give the Broken Watch to Retired Old Man Iwai in the Foreigner's Cemetery.
  • Professor - Go to the beach in Cannes, and talk to Professor Stein. Return to the Fort and speak to Professor. Leave the Fort, immediately return to it, and speak to the Professor, who now recalls his name as Professor Mancini. Pick up the Hieroglyphics from the Neam Ruins (unless already acquired), and return to the Fort and speak to Professor Mancini. Return to the beach in Cannes. After the scene with the Nautilus and Professor Stein, return to the Fort.

Once all the spirits in the Fort are freed, Karin will meet her grandmother, Doris and get her ultimate weapon Durandal.

Enemies EncounteredEdit

Enemies Encountered
Name Notes
Stray Wolf As Blanca only.
Clawed Admiral -
Gatorback -
Kheperer -
Paladin -
Bosses
Name Notes
Oscar Solo Blanca.
Godhand -
Wolf Bout
Name Notes
Phillipe Mandatory encounter.

ItemsEdit

ShopEdit

Wolf World
Item Price Item Price
Sh2itemlogo Thera Leaf 50 Joachimbludgeons Red Mailbox 2230
Sh2itemlogo Thera Seed 120 Luciafan Luna Fan 1350
Sh2itemlogo Mana Leaf 100 Luciafan Golden Fan 2030
Sh2itemlogo Mana Seed 300 Sh2armourlogoMaleonly Chainmail Vest 1350
Sh2itemlogo Pure Leaf 230 Sh2armourlogoFemaleonly Silk Shawl 1260
Sh2itemlogo Pure Seed 510 Sh2armourlogo Desert Cloak 1890
Sh2itemlogo Soul Benediction 150 Sh2armourlogo Long Robe 2030
Sh2itemlogo Phoenix Tail 90 Sh2accessorieslogo Studded Cap 600
Sh2itemlogo Talisman of Luck 480 Sh2accessorieslogo Face Guard 1700
Sh2itemlogo Tent 200 Sh2accessorieslogo Studded Belt 600
Yuriglovesh2 Bearclaw 1440 Sh2accessorieslogo Western Belt 1700
Yuriglovesh2 Gauntlet 2160 Sh2accessorieslogo Shell Bracelet 2770
Gepettostrings Kite String 1530 Sh2accessorieslogo Feather Bracelet 3050
Gepettostrings Piano Wire 2300 Sh2accessorieslogo Silver Bracelet 3180
Blancabones Whetstone 1300 Sh2accessorieslogo Mirror Bracelet 3240
Blancabones Whetstone Plus 1960 Sh2accessorieslogo Pocket Watch 5200
Karinswords Fine Rapier 1400 Sh2accessorieslogo Replacement Man 5200
Karinswords Blessed Saber 2090 Sh2accessorieslogo Coral Lariat 5050
Joachimbludgeons Locker 1490 Sh2accessorieslogo Coral Pendant 5500


NPC InteractionEdit

NPC InteractionEdit

  • Sh2keyitemlogo Engagement Ring - Given by Serge the Sailor.
  • Sh2keyitemlogo Ogress Mask - Given by Crybaby Kazuma.
  • Sh2keyitemlogo Broken Watch - Given by Troubled Soldier.
  • KarinswordsExclaimationicon Durandal - Automatically given by Karin's grandmother Doris, after all the other souls are laid to rest.

Lottery MembersEdit

No.12: Thompson, the panty-thiefEdit

Sh2lottery12
Ring: Fickle
Sh2lottery12ring

No.3: Bitter LudwigEdit

Sh2lottery03

NOTE: Ludwig will vanish after 3 lottery spins.

Ring: Fast
Sh2lottery03ring

MapEdit

Ingame MapEdit

Fort of RegretsEdit

GalleryEdit

TriviaEdit

Fort Royal

Fort Royal prsion, on Sainte-Marguerite.

  • The Île Sainte-Marguerite, is most famous for its fortress prison, the Fort Royal, in which, during the 17th century, it served as home to the prisoner known only as the Man in the Iron Mask - a fact referenced ingame by Roger being forced to don an similar mask.
  • The NPC, Darcy, Who Didn't Make It, who desperately needs tissues shares the same name as a similar NPC, Guard Darcie, in the first game who also required the player to give him tissue paper.

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