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Water

Water is an Element of the Shadow Hearts universe. It is associated with the color blue. It is opposed by the fire element. Because of this characters and enemies with this elemental attribute take extra damage from attacks and spells of the fire element. Correspondingly, characters and enemies with fire as their elemental attribute take extra damage from Water attacks or spells. The sigil's A shape invokes the appearance of a drop of water, with its double chevron shape symbolising water's movement and freedom.

Characters with this elemental attribute

Fusions associated with this element

Shadow Hearts

Shadow Hearts: Covenant

Spells associated with this element

Shadow Hearts

Damage-Dealing Spells
Name Element MP Cost Area of Effect
Flash Flood Water 20 Single Target
Icy Breath Water 36 Multiple Targets
Dragon Cry Water 72 Multiple Targets
Fury Serpent Water 70 Multiple Targets
Grenade Water 20 Multiple Targets
Bazooka Water 95 Multiple Targets
Apsaras Water 80 Multiple Targets
 
Non-Damaging Spells
Name MP Cost Effect
Rain Shower 18 Restores a small amount of target's HP.
Life Dew 32 Restores a medium amount of target's HP.
Holy Tears 64 Restores a large amount of target's HP.
Aqua Edge 8 Adds Earth class to the target's physical attack.
Pain Killer 20 Cures target's status except Unconscious, Berserk

Shadow Hearts Covenant

Damage-Dealing Spells

Splash: A 16MP spell from one of Yuri's water fusion monsters, Amnis. A single hard-hit water attack.

Icicle: A 32MP spell from one of Yuri's water fusion monsters, Mahrae. A small knock down area water attack.

Hail: A 64MP spell from one of Yuri's water fusion monsters, Veneficium. A single high angle water attack.

Euthansia: One of Anastasia's abilities. She summons Orobas, and a whirlpool forms around the enemy, and a large column of water engulfs the enemy, causing heavy water damage.

Non-Damaging Spells

Mirage: A 12MP spell from one of Yuri's water fusion monsters, Amnis. It increases evasion for one ally.

Cure Plus: A 24MP spell from one of Yuri's water fusion monsters, Mahrae. It restores a large portion of HP to one ally.

Cure All: A 32MP spell from one of Yuri's water fusion monsters, Veneficium. It restores all HP to one ally.

Arc Mirage: A 36MP spell from one of Yuri's water fusion monsters, Veneficium. It increases evasion for all allies.

Cleansing Spree: Mao's first spell from Drunken fist. Mao removes status and ring abnormalities from her allies.

Sake: Mao's third spell from Drunken fist. Mao restores HP to all allies.

Elements
Dark | Earth | Water | Light | Wind | Fire
Non-Elemental
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